Preview Version Launch
Dear players! Some time has passed since our last post, and we are pleased to present you with the results of our work. Today we are releasing a very early version of the game, which certainly does not yet contain all the functionality and mechanics we plan to implement. Nevertheless, this is an important step towards a full release, and we intend to regularly release updates, gradually adding new content and improving existing mechanics.
Massive World Generator Overhaul
One of the key achievements over the past period was a fundamental overhaul of the world generator at the technical level. This work has laid a solid foundation for all future improvements and expansions of the game space. The main innovation is support for an infinite world, which opens up truly limitless possibilities for exploration and building for players. Now you can travel in any direction without fear of running into invisible map boundaries.
New and Updated Biomes
We have done significant work on the visual component of the game world. The plains and forest biomes have been reworked, receiving a more detailed and atmospheric appearance. The updated locations now look more alive and diverse.
Explore updated forest areas with improved graphics and detail.
Winter Biome
Active development of the winter biome has begun. In its current state, it is presented in a raw, unfinished form and still uses some old tree prefabs. However, this is only the first step - we plan to significantly expand the diversity of this biome by adding unique flora, structures, and landscape features that will make the snowy expanses truly memorable.
First look at the winter biome - work on it continues.
Desert Biome
Along with the winter biome, a test desert biome has been added to the game. At the moment, this is a basic implementation without any special distinctive elements, but we are already working on improving it. The plans include adding various buildings, oases, unique structures, and other interesting features that will turn the desert into a full-fledged and exciting location for exploration.
Desert under development - many improvements ahead.
Entity Spawning and Combat System
The game world is now populated with the first hostile entities! Currently, zombies and skeletons have been implemented, which add an element of danger and diversify gameplay. It should be noted that the entity system is not yet 100% developed and is in an active development stage. Defeated enemies drop test loot and experience, the balance of which will be adjusted in subsequent updates.
Character Progression System
A level and experience system has been introduced for the player character. Each new level increases the amount of health (this mechanic is in test mode and will be refined). Experience can be gained in two ways: mining blocks and defeating hostile creatures. The game also tracks various character statistics, which will allow for expansion of the progression system in the future.
Crafting and Functional Blocks
The crafting system has been expanded. A chest and crafting table have been added to the game - basic but necessary elements for storing resources and creating items. In the near future plans - implementation of a furnace and other functional blocks that will significantly expand crafting capabilities and resource processing.
In addition, models of some items have been updated, including swords, which now look more detailed and high-quality.
Copper sword
Iron sword
Cobalt sword
Adamantite sword
Copper sword
Iron sword
Cobalt sword
Adamantite sword
Updated sword models with improved detail.
Server Infrastructure and Future Plans
In the current version, only official servers are available. However, we are actively working on implementing a single-player mode, as well as a system for custom servers. For enthusiasts and developers, we already have a small set of tools and APIs, but we believe that their functionality is not yet sufficiently developed for full public use. Work in this direction continues.
Steam Publication
We plan to publish the game on Steam next week. Unfortunately, during the preparation for publication, some difficulties arose on Valve's side: without explanation of the reasons, the publication process was suspended, and then just as suddenly restored. Due to this uncertainty, at the moment you can play using our official launcher. We keep you informed about the development of the situation and hope to provide access to the game through the Steam platform in the near future.
Next Steps
We thank you for your support and patience at this important stage of development. There is a lot of work ahead of us, and we commit to regularly informing you about progress, sharing new materials, and listening to your feedback and suggestions. Together we will create a game we can be proud of!
Stay tuned for updates and join our community. The adventure is just beginning!